Quantum Transit ID_syntax
Introduction
The Quantum Transit ID_syntax documentation
Part 1
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Description: Gamemobject types
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00: not implemented
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01: not implemented
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02: Vehicle (ex: Cars, Truks)
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03: Immovable object (ex: Buildings, Construction)
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04: Declarations (ex: Trees, Benches)
Part 2
- Description: Random number for identification
- Range: 00-99
Part 3
- Description: Shows the current state of the gameobject More information
- Range: 00-99
States
- 00: standard state for each gameobject
- 01-29:
- 30-39:
- 40-49:
- 50-59:
- 60-69:
- 70-79:
- 80-89:
- 90-99: